Kohi Click Test – The 10 Second CPS Test for Minecraft PvP
About the Kohi Click Test
The Kohi click test measures your clicks per second over a fixed window, most commonly ten seconds. Click the panel to trigger a three-second countdown, click as fast as you can until time runs out, and you get your CPS alongside a chart showing how your rate held up across the run and a history of previous attempts.
The name comes from Minecraft. Kohi was a Hardcore Factions PvP server whose community took clicking speed seriously enough that a companion click test became the reference point everyone quoted. “What’s your Kohi?” meant your CPS on that test, and the ten-second format it used became the informal standard for comparing scores across the whole Minecraft PvP scene. The name outlived the specific site and now describes the format itself: a plain click area, a fixed countdown, a single CPS number.
The calculation is simply \text{CPS} = \frac{\text{total clicks}}{\text{elapsed seconds}}, so 78 clicks in a ten-second run is 7.8 CPS. Ten seconds became the convention for a sensible reason: it is long enough that a lucky burst cannot carry the score, and short enough that you can hold peak effort throughout. Shorter tests reward a good start, longer ones turn into an endurance measure. If you want a number comparable to anyone else’s, use ten seconds.
For reference: clicking normally puts most people between 4 and 6 CPS. Regular Minecraft players usually land in the 6 to 8 range. Above about 10 CPS you are almost certainly using a specialized technique rather than ordinary finger movement.
Why this mattered in Minecraft specifically comes down to combat mechanics. In the 1.8 combat system, which is what the competitive PvP scene largely stayed on, there was no attack cooldown — each click registered as a hit, so clicking faster meant dealing damage faster. That single design detail is why an entire community became preoccupied with CPS and why click tests like this one exist at all. Later versions added a cooldown that rewards timed hits over rapid ones, which is why CPS matters far less in modern combat than it did on servers like Kohi.
One practical caution. The techniques people use to push past 10 CPS — jitter clicking in particular, which relies on tensing the forearm to produce a tremor — are associated with repetitive strain injury, tendonitis, and forearm pain. That is not a hypothetical; it comes up regularly in the same communities that popularized these tests. Keep practice sessions short and stop if your hand or wrist starts aching rather than working through it.
The BigToolSite team that maintains our click tests ran hundreds of ten-second rounds across different mice and browsers, checking that the timer closes exactly on duration and that the reported CPS matches a manual count of the same run.
For durations from one second up to an hour and a wider set of presets, the CPS Click Test runs the same measurement with more options.
To test speed and aim together rather than raw clicking rate, the Jitter Click Test requires each click to land on a moving target and tracks accuracy separately.
For practice rounds at a length no preset covers, the Countdown Timer runs any duration you set.
How to Use the Kohi Click Test
- Select 10s for a score comparable with the standard Kohi format. Other presets and a custom field from 1 to 3600 seconds are available for different kinds of practice.
- Click anywhere in the blue panel to begin. A three-second countdown gives you time to position your hand.
- When the panel reads CLICK!, click as fast as you can. Clicks during the countdown are not counted.
- Track the live stats above the panel: total clicks, current CPS, and time remaining.
- The test ends automatically and the panel turns green with your final score and click count.
- Read the Performance Chart to see whether your rate stayed flat or dropped off. A decline means your opening pace was faster than you can sustain.
- Check Results for your best CPS, your average across all attempts, and the number of tests completed.
- Your last 20 runs sit in Recent Tests with score, click count, and date, saved in your browser only.
- Use Reset to clear the current run, or Clear in the history header to wipe all saved statistics.
Example Usage
Duration: 10 seconds Clicks: 74
Result: 7.4 CPS, which is a competitive score for normal clicking and typical of an experienced PvP player
The chart tells you more than the number does. A line that opens near 10 CPS and settles at 7.4 means your burst is strong but your sustained pace is not. A line that stays flat across the ten seconds means your technique is consistent, and consistency is what survives contact with an actual fight.
Take your best of three or four attempts rather than a single run. Hand position, warm-up state, and where you happen to start in your clicking rhythm swing the result by a full CPS, so one attempt is not a measurement.
To see where your ceiling actually sits, run a 5 second test straight after a 10 second one. If the shorter score is dramatically higher, stamina rather than technique is your limit and longer practice runs are what will move the number.
Frequently Asked Questions
A clicks per second test named after the Kohi Minecraft PvP server, whose community used it as the standard way to compare clicking speed. The format is a plain click area and a fixed timer, usually ten seconds.
Ten seconds balances the two failure modes. Shorter tests are dominated by a lucky opening burst, longer ones turn into endurance tests as your hand tires. Ten seconds became the convention, which is why it is the length worth using for comparable scores.
Around 4 to 6 CPS for ordinary clicking, 6 to 8 for regular gamers, and above 10 generally means a specialized technique. Anything over 8 CPS with normal clicking is a strong result.
On 1.8 combat, where clicking speed directly affects damage output, 7 to 10 CPS is competitive. On modern versions with an attack cooldown, timing your hits matters far more than raw speed and high CPS offers little advantage.
It is the same measurement. Kohi click test is a name for the format that became standard in Minecraft PvP rather than a different calculation.
You can, but the number is meaningless, and most Minecraft servers ban autoclickers outright with anticheat systems that detect the unnaturally regular intervals they produce.
Techniques like butterfly and drag clicking produce reported figures well above 20 CPS, though those depend heavily on the mouse. Normal clicking tops out around 8 CPS for most people, and mouse debounce time caps many setups around 12 to 15 regardless of technique.
Muscle fatigue. Peak clicking speed cannot be sustained, so your rate declines over a run. The chart shows exactly where your drop-off begins.
Considerably. Switch debounce time ignores inputs for a few milliseconds after each click, and budget mice use longer windows. Polling rate matters too, since a 125Hz mouse can miss inputs that a 1000Hz one registers.
Yes. Rapid repetitive clicking, especially jitter clicking, is linked to repetitive strain injury and tendonitis. Keep sessions short and stop at the first sign of pain or numbness.
Only in your browser’s local storage. Nothing is sent to a server, and clearing your browser data or using the Clear button removes it.
Yes, taps count as clicks. Scores tend to run higher on touchscreens because two thumbs can alternate, so mobile and desktop results are not really comparable.